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On top of that, we get five races - two of which are brand spanking new ones: Aetherborn and Vedalken, whereas the others are variations on Human, Elf and Dwarf. The latter allows you to create tiny telepathic automatons that act as personal assistants - perfect for a tinkerer-style character to use around their workshop. This crafting element is taken further with the introduction of special feats like Quicksmithing and Servo Crafting, both of which hone your character's ability to craft aether tech. A group of players can come together to roll Arcana checks to make things a bit easier for them. It's all pretty simple, requiring daily DC checks where the target number is informed by how uncommon the tech is.
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This is where the most intriguing part of the book comes in - rules for crafting aether-powered tech, which combines the rules for magic item crafting in the DMG and Kaladesh-centric rules requiring obtaining or creating a schematic for whatever piece of technology you're wanting to create. Essentially, after discovering a way to refine aether the world of Kaladesh has entered a golden age of automatons, air travel and warfare, where aether is a replacement for electricity.
#PLANESHIFT INNITREAD DOWNLOAD#
Kaladesh is probably the most interesting and complete download we've had from Plane Shift, mainly because of the setting's technological concept of aether-powered devices. Like previous entries in the series, like Zendikar and Innistrad, Kaladesh is a free supplement available to download from the Wizards website as a pdf.
#PLANESHIFT INNITREAD SERIES#
If a background gives access to a language, the character can choose a tool proficiency instead.Wizards of the Coast has continued its series of Magic: The Gathering settings for D&D 5e with the new release of Plane Shift: Kaladesh, bringing an Eberron-esque dungeonpunkishness to the tabletop game.
#PLANESHIFT INNITREAD PLUS#
Money will be 500 GP plus 1d10x25 GP plus starting gear and one silver weapon. Barbarians, warlocks, druids, and rogues aren't very fitting for this game, so they are disallowed unless a player can give a good reason why one would be a part of the party Diversity among player characters comes not from race, but from each character’s home province. Kessig are different in many respects from those of Gavony, and Nephalia’s urban culture is very distinct from the shadow-draped land of Stensia. Stats will be point buy, level 6, only humans. Download the packet here: https :// /product/228654/Plane-Shift-Innistrad Will this group of hunters be able to solve the mysteries of this bounty or be hunted by their own prey?įor character creation, there will be a set of pre-generated character sheets for backups, but would prefer for players to create their own characters. You are a part of the Crescent Dragoons, a loose branch of the Church of Avacyn that have been sent to investigate the werewolf attacks and missing corpses in Lambholt. Humanity is beset on all sides: vampires thirst for human blood, werewolves live for the thrill of the hunt, the restless spirits of the dead haunt the living, and no corpse is safe from reanimation at the hands of cruel necromancers or cunning scientists. On the plane of Innistrad, horrors stalk the shadows and scratch at doors in the night.
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